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1. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Every capital ship undocked is a good thing. I think capitals in nulls will be fine. Low sec incursions have some specific. Low inc. runners need to move their stuff (ships, ammo, etc) from incursion to incursion every few days. That would be hard...
- by Feodor Romanov - at 2016.04.05 15:00:26
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2. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
If I understand right the last Fozzie post, no changes will be made any more before the patch release. Welp... Glory to new King of all gate camps and FW plexes Navy Maulus. All other frigates take their rightful places in Royal retinue: Count Vi...
- by Feodor Romanov - at 2015.11.25 02:10:59
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3. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Paladin Genghis Khanid wrote: Feodor Romanov wrote: Paladin Genghis Khanid wrote: Feodor Romanov wrote: For now Punisher is bad even for a fleet tackler. The worst solo PVP t1 frigate, and have too low DPS for main DPS ship in FW friga...
- by Feodor Romanov - at 2015.11.24 10:47:49
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4. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Gregor Parud wrote: The problem is that the Punisher is good in many ways BECAUSE it only has 2 midslots, would it be given a third and left unchanged it'd be hilariously overpowered. So while I'd like it to get a third I realise that this woul...
- by Feodor Romanov - at 2015.11.23 11:32:16
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5. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Paladin Genghis Khanid wrote: Feodor Romanov wrote: For now Punisher is bad even for a fleet tackler. The worst solo PVP t1 frigate, and have too low DPS for main DPS ship in FW frigate fleets. But will become very interesting after this ch...
- by Feodor Romanov - at 2015.11.22 22:06:45
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6. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
For now Punisher is bad even for a fleet tackler. But will become very interesting after this changes. Buff to all 3 matar frigates is good too. Well, all of changes in this topic are good. Good job CCP.
- by Feodor Romanov - at 2015.11.22 14:14:35
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7. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Does anybody test this ships on SISi? Can you write some words how are they doing?!
- by Feodor Romanov - at 2015.11.21 12:22:52
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8. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Feodor Romanov wrote: This changes is a nerf for neuts specialized ships. For example my Armageddon with t2 neut have optimal range 37,8 km. After the patch it will be 30km+12,5km. Neuts at falloff range will neut me more...
- by Feodor Romanov - at 2015.11.05 20:09:11
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9. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
This changes is a nerf for neuts specialized ships. For example my Armageddon with t2 neut have optimal range 37,8 km. After the patch it will be 30km+12,5km. Neuts at falloff range will neut me more then my target! More then half of second faloff...
- by Feodor Romanov - at 2015.11.05 19:46:50
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10. Amarr Faction Warfare - in Warfare & Tactics [original thread]
Leonardo Adami wrote: Feodor Romanov wrote: Here https://zkillboard.com/faction/500003/top/ Choose any from top ten list. Search their KB to find time zone you want. Personal advice: Habitual chaos is the most active english speaking all...
- by Feodor Romanov - at 2015.10.31 11:39:40
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11. Amarr Faction Warfare - in Warfare & Tactics [original thread]
Here https://zkillboard.com/faction/500003/top/ Choose any from top ten list. Search their KB to find time zone you want. Personal advice: Habitual chaos is the most active english speaking alliance atm.
- by Feodor Romanov - at 2015.10.31 00:09:46
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12. [Pirate Faction] Special Purpose Ships - in Player Features and Ideas Discussion [original thread]
I think it is enough to make more ships when CCP must firstly balance those that exist. And i think every new "cool" ship makes one other ship or few ships obsolete.
- by Feodor Romanov - at 2015.10.30 23:57:42
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13. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Some Thoughts about how to make frigates more balanced Vigil: How about to restrict Vigil's weapon bonus to rockets like Melidiction have or change EWAR bonus to Target painter. Maulus: One low slot can be moved to utility high and drone bay ner...
- by Feodor Romanov - at 2015.10.30 23:49:27
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14. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Navy Crucifier is too slow to fight kiters; have not enough med slots and PG for dualprop fit; too bad tracking and TD optimal for Dis+beam fits. This ship would be effective only against slow mwd turret ships. That is very limited amount of targe...
- by Feodor Romanov - at 2015.10.19 01:18:08
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15. Even more starter SP, but don't ditch the vets - in Player Features and Ideas Discussion [original thread]
I can agree with 1-2 kk SP for new player if SP will rise the differences between the nations and their skills. For example Galente will have more SP in gallente ships drones and armor skills. Otherwise this is bad idea for my taste. Alternativel...
- by Feodor Romanov - at 2015.10.10 10:16:35
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16. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Well, we need drone disruptors now
- by Feodor Romanov - at 2015.10.10 08:22:52
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17. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Feodor Romanov wrote: I think Ferox deserve to have 10% damage/ skill lvl as most others BC have. Yes, let the 55m BC obsolete the 300m CS (Vulture) even more. Vulture have t2 resists, more EHP, better range bon...
- by Feodor Romanov - at 2015.10.02 09:06:05
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18. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
I think Ferox deserve to have 10% damage/ skill lvl as most others BC have.
- by Feodor Romanov - at 2015.10.01 20:04:14
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19. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Smells like T3D nerf team is forming... Common guys, do you really want to end T3D era so quickly?! Last year was like Manna from Heaven to low sec solo and small gang PVPers. When team will be formed, please, be polite, don't go to any compromise...
- by Feodor Romanov - at 2015.10.01 19:51:00
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20. Missile Damage Lock Discussion - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Feodor Romanov wrote: Aiyshimin wrote: There is o such thing as missile damage lock. Accept the fact that missiles are by nature a low damage weapon system, because applying their damage requires no piloting skills like t...
- by Feodor Romanov - at 2015.09.12 13:54:47
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